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“The big design challenge is: How do we protect the things that make Amnesia great, and how do we evolve everything else to make a really fresh experience?” But now we have to frighten people that know what to expect,” Pinchbeck said. “The thing is, if we don’t frighten people as much as the original, then we’ve failed. Speaking to Gamasutra about the sequel, thechineseroom’s Dan Pinchbeck explained how the game will have to be familiar enough for players – but also bring the unexpected to scare you out of your pantaloons.ĭark Descent was part horror, and part psychological-oh-my-God-why-me – that is to say, you’d find yourself stopping before every closed door, seriously considering not opening it.
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So naturally, this is one collaboration that’s looking to strike players in a big way. IGF Award-winner, Dear Esther, is an aesthetic marvel – a non-game game that provides a visual experience within a hauntingly isolated environment. The upcoming sequel to the game, A Machine For Pigs, sounds like it’s going to be following the trend – and them some – coming to us as a collaboration between Frictional games, and Dear Esther developer, thechineseroom. James certainly though so in his review: Amnesia: The Dark Descent review When it comes to psychological horror, Amnesia: The Dark Descent developer, Frictional Games, goes beyond simple scares and cheap spooks, opting rather to shake you to the core.Īnyone who’s played and finished Dark Descent can probably confirm as much.
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Humans seem to thrive on horror – despite the fact that horror movies or games like Resident Evil and Silent Hill keep us up at night in a cold sweat, we just can’t seem to get enough of it.